Progress Update:
I'm still a bit behind, but I've made progress towards creating a 3D animatic that was requested by Prof. Pasquale by class 10.
Here are the clips that I've rendered so far.
By next class, I'm going to have a v1 of all of my shots.
In addition to all of the previz work that I did today, I also worked on the pipeline of my project.
This work included creating asset structures for different types of assets that I'll be using to create my shots. Here's the structure:~/mount/Collaborativespace/ski/
chars
WIP
sets
course
course_latest.usd
lgt
course_lgt_v001.usd
course_lgt_latest.usd
shader
course_shader_v001.usd
course_shader_latest.usd
geo
course_geom_v001.usd
course_geom_latest.usd
proj
course_v001.hipnc
studio
WIP
lookdev
WIP
flat
WIP
chalet
WIP
props
boot
boot.usd
tex
WIP
geo
WIP
shader
WIP
seq
rendersettings
rendersettings_low.usd
rendersettings_high.usd
rendersettings_final.usd
camera
main_cam.usd
camera.hipnc
r010 - example shot
r010.render.usd
lgt
r010_lgt_v001.usd
r010_lgt_latest.usd
hou
r010_shot_v001.hipnc
fx
r010_fx_v001.usd
r010_fx_latest.usd
r010_fx_elname
r010_fx_elname_v001.usd
r010_fx_elname_latest.usd
proj
r010_fx_elname_v001.hipnc
cache
WIP
char
proj
r010_char_v001.ma
pub
r010_char_v001.usd
r010_char_latest.usd
set
r010_set_v001.usd
r010_set_latest.usd
While I was creating all of these folders and temp files, I cleaned ~20gb of files out of my previz folder.
I also created alias to work faster:alias usd=/home/dhardy21/mount/CollaborativeSpace/ski/tools/usdview
alias hou=/opt/hfs20.5/bin/houdinifx
alias farm='cd /home/dhardy21/mount/RenderFarm'
alias ski='cd ~/mount/CollaborativeSpace/ski'
alias nk='nukex&'