Back On Our Feet

Here is the progress we've made so far

After our submission deadline, our corrected camera move finished rendering.

I also tried to apply a shader version of the nanotech effect. I tried to use the screen coordinates to enable the effect. However, I later realized that I was using the screen position of the ray to camera. This means that only the first layer of buildings would animate. Here is a still frame of that

Here is a full video of the shading test on the old buildings

Here are my goals for next week:

1. Adjust camera
2. Make nanotech shader animate based on screen coordinates or another attribute
3. Create a portal sim that interacts with the new animation